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Twilight's Final Judgement

Twilight's Final Judgement

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Devlog

  • Devlog 4: Began Creating Shops
    January 27, 2022 by CheeseSquire
    1
    #2D, #Anime, #Detective, #Mystery, #Noir, #Pixel Art, #Unity
    I've begun creating the UI for shops and planning how it will appear. So far I'm going for a simple approach that has a box with a few items listed for each shop. Eventually I will add the amount of m... Continue reading
  • Devlog 3: Trailer Officially Released!
    January 15, 2022 by CheeseSquire
    1
    #2D, #Anime, #Detective, #Mystery, #Noir, #Pixel Art, #Unity
    The trailer for Twilight's Final Judgement is live! Please watch and enjoy the trailer! Also comment what you think! For more consistent updates on the game follow our page as well as out twitter !... Continue reading
  • Devlog 2: Updated Lighting and Shaders
    January 12, 2022 by CheeseSquire
    1
    #noir, #rpg, #jrpg, #detective, #mystery, #2D, #pixel art, #unity
    I've created a shader to make the windows appear to have light coming from inside. I feel this adds so much more life to the game!... Continue reading
  • Devlog 1: Added Objective Reminders
    January 05, 2022 by CheeseSquire#rpg, #objectives
    This game is designed to not have quest but simply objectives. I didn't want the player to feel assigned chores to complete just to reach more story. Creating an inner monologue which reminds the play... Continue reading
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